POLYGON_DEF lib/g10/autogen/point_building_60圆0_120.fac POLYGON_DEF lib/g10/autogen/point_building_60圆0_500.fac There are agb and ags files, these ones don't seem to be described with LOD. ![]() The resulting txt file lists which elements are used there. I finally managed to convert the dsf file with XPtools after creating an overlay from it thanks to ortho4XP. Now, some of the things you see are facades : It is a french, sorry about that, (I do not plan to translate it into English in a near future but you could google translate it) : So if you know where to find the object file your are willing to see from a greater distance, you can always add or edit the LOD attribute which is written as follows : ATTR_LODĪnd if you want to calculate the LOD, I recently wrote a tutorial. The LOD (Level of Detail) is a parameter that is sometimes described at the end of an object file (.obj files, you can edit them with any text editor). One of the things X-plane looks at, when drowing an object, is the LOD (maybe the sim is taking other factors in consideration, but I do not know about that). ![]() But this solution is not limited to third party sceneries. I guess you are talking about third party sceneries as I think it is very well done in the default X-plane. I am not part of the Laminar Research team, I just develop airports for the scenery gateway and I sometimes create objects with blender too, when I want a more customized look. It is a very complex question with many possible answers.
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